unreal.CameraShakeBase

class unreal.CameraShakeBase(outer=None, name='None')

Bases: unreal.Object

Base class for a camera shake. A camera shake contains a root shake “pattern” which is the object that contains the actual logic driving how the camera is shaken. Keeping the two separate makes it possible to completely change how a shake works without having to create a completely different asset.

C++ Source:

  • Module: Engine

  • File: CameraShakeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • root_shake_pattern (CameraShakePattern): [Read-Write] The root pattern for this camera shake

  • shake_scale (float): [Read-Write] The overall scale to apply to the shake. Only valid when the shake is active.

  • single_instance (bool): [Read-Write] If true to only allow a single instance of this shake class to play at any given time. Subsequent attempts to play this shake will simply restart the timer.

get_root_shake_pattern()CameraShakePattern

Gets the root pattern of this camera shake

Returns

Return type

CameraShakePattern

set_root_shake_pattern(pattern)None

Sets the root pattern of this camera shake

Parameters

pattern (CameraShakePattern) –

property shake_scale

[Read-Write] The overall scale to apply to the shake. Only valid when the shake is active.

Type

(float)