unreal.CameraShakeUpdateParams

class unreal.CameraShakeUpdateParams(delta_time=0.0, shake_scale=1.0, dynamic_scale=1.0, blending_weight=1.0, pov=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 90.0, 512.0, 0.0, 2097152.0, 1.333333, False, True, CameraProjectionMode.PERSPECTIVE, 0.0, [], [0.0, 0.0]])

Bases: unreal.StructBase

Parameters for updating a camera shake.

C++ Source:

  • Module: Engine

  • File: CameraShakeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blending_weight (float): [Read-Write] The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)

  • delta_time (float): [Read-Write] The time elapsed since last update

  • dynamic_scale (float): [Read-Write] The dynamic scale being passed down from the camera manger for the next update

  • pov (MinimalViewInfo): [Read-Write] The current view that this camera shake should modify

  • shake_scale (float): [Read-Write] The base scale for this shake

property blending_weight

[Read-Write] The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)

Type

(float)

property delta_time

[Read-Write] The time elapsed since last update

Type

(float)

property dynamic_scale

[Read-Write] The dynamic scale being passed down from the camera manger for the next update

Type

(float)

property pov

[Read-Write] The current view that this camera shake should modify

Type

(MinimalViewInfo)

property shake_scale

[Read-Write] The base scale for this shake

Type

(float)