- class unreal.CameraTrackingFocusSettings(actor_to_track=None, relative_offset=[0.0, 0.0, 0.0], draw_debug_tracking_focus_point=False)¶
Settings to control tracking-focus mode.
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_track(Actor): [Read-Write] Focus distance will be tied to this actor’s location.
draw_debug_tracking_focus_point(bool): [Read-Write] True to draw a debug representation of the tracked position.
relative_offset(Vector): [Read-Write] Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise.
- property actor_to_track¶
[Read-Write] Focus distance will be tied to this actor’s location.
- property draw_debug_tracking_focus_point¶
[Read-Write] True to draw a debug representation of the tracked position.