unreal.ChangeVertexInstancesForPolygon

class unreal.ChangeVertexInstancesForPolygon(polygon_id=[- 1], perimeter_vertex_indices_and_instance_i_ds=[], vertex_indices_and_instance_i_ds_for_each_hole=[])

Bases: unreal.StructBase

Change Vertex Instances for Polygon

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • perimeter_vertex_indices_and_instance_i_ds (Array(VertexIndexAndInstanceID)): [Read-Write] A list of vertex numbers and vertex instance IDs to change for the polygon perimeter.

  • polygon_id (PolygonID): [Read-Write] The polygon to set vertex instances on

  • vertex_indices_and_instance_i_ds_for_each_hole (Array(VertexInstancesForPolygonHole)): [Read-Write] A list of vertex instance IDs for each hole.

property perimeter_vertex_indices_and_instance_i_ds

[Read-Write] A list of vertex numbers and vertex instance IDs to change for the polygon perimeter.

Type

(Array(VertexIndexAndInstanceID))

property polygon_id

[Read-Write] The polygon to set vertex instances on

Type

(PolygonID)

property vertex_indices_and_instance_i_ds_for_each_hole

[Read-Write] A list of vertex instance IDs for each hole.

Type

(Array(VertexInstancesForPolygonHole))