unreal.ChaosBreakingEventData

class unreal.ChaosBreakingEventData(location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], mass=0.0)

Bases: unreal.StructBase

A breaking event data structure.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBreakingEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Write] Location of the breaking event (centroid)

  • mass (float): [Read-Write] The mass of the breaking event

  • velocity (Vector): [Read-Write] The velocity of the breaking event

property location

[Read-Only] Location of the breaking event (centroid)

Type

(Vector)

property mass

[Read-Only] The mass of the breaking event

Type

(float)

property velocity

[Read-Only] The velocity of the breaking event

Type

(Vector)