unreal.CollisionTraceFlag

class unreal.CollisionTraceFlag

Bases: unreal.EnumBase

ECollision Trace Flag

C++ Source:

  • Module: PhysicsCore

  • File: BodySetupEnums.h

CTF_USE_COMPLEX_AS_SIMPLE

Create only complex shapes (per poly). Use complex shapes for all scene queries and collision tests. Can be used in simulation for static shapes only (i.e can be collided against but not moved through forces or velocity.)

Type

3

CTF_USE_DEFAULT

Use project physics settings (DefaultShapeComplexity)

Type

0

CTF_USE_SIMPLE_AND_COMPLEX

Create both simple and complex shapes. Simple shapes are used for regular scene queries and collision tests. Complex shape (per poly) is used for complex scene queries.

Type

1

CTF_USE_SIMPLE_AS_COMPLEX

Create only simple shapes. Use simple shapes for all scene queries and collision tests.

Type

2