unreal.ColorGradePerRangeSettings

class unreal.ColorGradePerRangeSettings(saturation=[1.0, 1.0, 1.0, 1.0], contrast=[1.0, 1.0, 1.0, 1.0], gamma=[1.0, 1.0, 1.0, 1.0], gain=[1.0, 1.0, 1.0, 1.0], offset=[0.0, 0.0, 0.0, 0.0])

Bases: unreal.StructBase

Color Grade Per Range Settings

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contrast (Vector4): [Read-Write] Contrast

  • gain (Vector4): [Read-Write] Gain

  • gamma (Vector4): [Read-Write] Gamma

  • offset (Vector4): [Read-Write] Offset

  • saturation (Vector4): [Read-Write] Saturation

property contrast

[Read-Write] Contrast

Type

(Vector4)

property gain

[Read-Write] Gain

Type

(Vector4)

property gamma

[Read-Write] Gamma

Type

(Vector4)

property offset

[Read-Write] Offset

Type

(Vector4)

property saturation

[Read-Write] Saturation

Type

(Vector4)