unreal.ColorGradePerRangeSettings
¶
- class unreal.ColorGradePerRangeSettings(saturation=[1.0, 1.0, 1.0, 1.0], contrast=[1.0, 1.0, 1.0, 1.0], gamma=[1.0, 1.0, 1.0, 1.0], gain=[1.0, 1.0, 1.0, 1.0], offset=[0.0, 0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Color Grade Per Range Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
contrast
(Vector4): [Read-Write] Contrastgain
(Vector4): [Read-Write] Gaingamma
(Vector4): [Read-Write] Gammaoffset
(Vector4): [Read-Write] Offsetsaturation
(Vector4): [Read-Write] Saturation