unreal.CommonInputActionDataBase
¶
- class unreal.CommonInputActionDataBase(display_name='', hold_display_name='')¶
Bases:
unreal.TableRowBase
Common Input Action Data Base
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
Editor Properties: (see get_editor_property/set_editor_property)
default_gamepad_input_type_info
(CommonInputTypeInfo): [Read-Write] Default input state for gamepadsdisplay_name
(Text): [Read-Write] User facing name (used when NOT a hold action)gamepad_input_overrides
(Map(Name, CommonInputTypeInfo)): [Read-Write] Override the input state for each input methodhold_display_name
(Text): [Read-Write] User facing name used when it IS a hold actionkeyboard_input_type_info
(CommonInputTypeInfo): [Read-Write] Key to bind to for each input methodtouch_input_type_info
(CommonInputTypeInfo): [Read-Write] Override the displayed brush for each input method