unreal.CommonInputActionDataBase

class unreal.CommonInputActionDataBase(display_name='', hold_display_name='')

Bases: unreal.TableRowBase

Common Input Action Data Base

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonUITypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_gamepad_input_type_info (CommonInputTypeInfo): [Read-Write] Default input state for gamepads

  • display_name (Text): [Read-Write] User facing name (used when NOT a hold action)

  • gamepad_input_overrides (Map(Name, CommonInputTypeInfo)): [Read-Write] Override the input state for each input method

  • hold_display_name (Text): [Read-Write] User facing name used when it IS a hold action

  • keyboard_input_type_info (CommonInputTypeInfo): [Read-Write] Key to bind to for each input method

  • touch_input_type_info (CommonInputTypeInfo): [Read-Write] Override the displayed brush for each input method

property display_name

[Read-Only] User facing name (used when NOT a hold action)

Type

(Text)

property hold_display_name

[Read-Only] User facing name used when it IS a hold action

Type

(Text)