unreal.CommonInputBaseControllerData
¶
- class unreal.CommonInputBaseControllerData(outer=None, name='None')¶
Bases:
unreal.Object
Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputBaseTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
controller_button_mask_texture
(Texture2D): [Read-Write] Controller Button Mask Texturecontroller_texture
(Texture2D): [Read-Write] Controller Texturegamepad_name
(Name): [Read-Write] Gamepad Nameinput_brush_data_map
(Array(CommonInputKeyBrushConfiguration)): [Read-Write] Input Brush Data Mapinput_brush_key_sets
(Array(CommonInputKeySetBrushConfiguration)): [Read-Write] Input Brush Key Setsinput_type
(CommonInputType): [Read-Write] Input Type