class unreal.CommonInputBaseControllerData(outer=None, name='None')

Bases: unreal.Object

Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonInput

  • File: CommonInputBaseTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • controller_button_mask_texture (Texture2D): [Read-Write] Controller Button Mask Texture

  • controller_texture (Texture2D): [Read-Write] Controller Texture

  • gamepad_name (Name): [Read-Write] Gamepad Name

  • input_brush_data_map (Array(CommonInputKeyBrushConfiguration)): [Read-Write] Input Brush Data Map

  • input_brush_key_sets (Array(CommonInputKeySetBrushConfiguration)): [Read-Write] Input Brush Key Sets

  • input_type (CommonInputType): [Read-Write] Input Type