unreal.CommonInputSubsystem
¶
- class unreal.CommonInputSubsystem(outer=None, name='None')¶
Bases:
unreal.LocalPlayerSubsystem
Common Input Subsystem
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_input_method_changed
(InputMethodChangedDelegate): [Read-Write] On Input Method Changed
- get_current_input_type() → CommonInputType¶
The current input type based on the last input received on the device.
- Returns
- Return type
- get_default_input_type() → CommonInputType¶
The default input type for the current platform.
- Returns
- Return type
- is_input_method_active(input_method) → bool¶
Is Input Method Active
- Parameters
input_method (CommonInputType) –
- Returns
- Return type
- property on_input_method_changed¶
[Read-Write] On Input Method Changed
- Type
- set_current_input_type(new_input_type) → None¶
Set Current Input Type
- Parameters
new_input_type (CommonInputType) –