unreal.CommonWidgetGroupBase

class unreal.CommonWidgetGroupBase(outer=None, name='None')

Bases: unreal.Object

todo: DanH: This is only used for buttons, so ditch the base. Also the vast majority of use cases are native, so it also shouldn’t be a UObject

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonWidgetGroupBase.h

add_widget(widget)None

Add Widget

Parameters

widget (Widget) –

remove_all()None

Remove All

remove_widget(widget)None

Remove Widget

Parameters

widget (Widget) –