unreal.ComponentSpacePose
¶
- class unreal.ComponentSpacePose(transforms=[], names=[])¶
Bases:
unreal.StructBase
A pose in component space (i.e. each transform is relative to the component’s transform)
C++ Source:
Module: Engine
File: AnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
names
(Array(Name)): [Read-Write] Namestransforms
(Array(Transform)): [Read-Write] Transforms