unreal.ComponentSync
¶
- class unreal.ComponentSync(name='None', sync_option=SyncOption.DRIVE)¶
Bases:
unreal.StructBase
Component Sync
C++ Source:
Module: Engine
File: LODSyncComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] Namesync_option
(SyncOption): [Read-Write] Sync Option
- property sync_option¶
[Read-Write] Sync Option
- Type