unreal.CompositingInputInterfaceProxy

class unreal.CompositingInputInterfaceProxy(outer=None, name='None')

Bases: unreal.CompositingElementInput

Compositing Input Interface Proxy

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: CompositingElementInputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compositing_input (CompositingInputInterface): [Read-Write] Compositing Input

  • enabled (bool): [Read-Write] Enabled

  • intermediate (bool): [Read-Write] Marks this pass for ‘internal use only’ - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For inputs, all ‘Intermediate’ passes are available to the first transform pass, and released after that.

  • pass_name (Name): [Read-Write] Pass Name

property compositing_input

[Read-Write] Compositing Input

Type

(CompositingInputInterface)