unreal.CompositingMediaCaptureOutput
¶
- class unreal.CompositingMediaCaptureOutput(outer=None, name='None')¶
Bases:
unreal.ColorConverterOutputPass
Compositing Media Capture Output
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementOutputs.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_output
(MediaOutput): [Read-Write] Capture Outputcolor_converter
(CompositingElementTransform): [Read-Write] Color Converterenabled
(bool): [Read-Write] Enabledpass_name
(Name): [Read-Write] Pass Name
- property capture_output¶
[Read-Write] Capture Output
- Type