unreal.ComposurePlayerCompositingTarget
¶
- class unreal.ComposurePlayerCompositingTarget(outer=None, name='None')¶
Bases:
unreal.Object
Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player’s render target. TODO-BADGER:: deprecate this (UComposurePlayerCompositingTarget) once we’re comfortable using the new UComposureCompositingTargetComponent in its place
C++ Source:
Plugin: Composure
Module: Composure
File: ComposurePlayerCompositingTarget.h
- get_player_camera_manager() → PlayerCameraManager¶
Current player camera manager the target is bind on.
- Returns
- Return type
- set_player_camera_manager(player_camera_manager) → PlayerCameraManager¶
Set player camera manager to bind the render target to.
- Parameters
player_camera_manager (PlayerCameraManager) –
- Returns
- Return type
- set_render_target(render_target) → None¶
Set the render target of the player.
- Parameters
render_target (TextureRenderTarget2D) –