unreal.ConcertTakeSynchronization

class unreal.ConcertTakeSynchronization(outer=None, name='None')

Bases: unreal.Object

Concert Take Synchronization

C++ Source:

  • Plugin: MultiUserTakes

  • Module: ConcertTakeRecorder

  • File: ConcertTakeRecorderMessages.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sync_take_recording_transactions (bool): [Read-Write] Sync Take Recording Transactions

property sync_take_recording_transactions

[Read-Write] Sync Take Recording Transactions

Type

(bool)