unreal.ConditionalGameplayEffect

class unreal.ConditionalGameplayEffect(effect_class=None, required_source_tags=[[]])

Bases: unreal.StructBase

Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • effect_class (type(Class)): [Read-Write] gameplay effect that will be applied to the target

  • required_source_tags (GameplayTagContainer): [Read-Write] Tags that the source must have for this GE to apply

property effect_class

[Read-Only] gameplay effect that will be applied to the target

Type

(type(Class))

property required_source_tags

[Read-Only] Tags that the source must have for this GE to apply

Type

(GameplayTagContainer)