unreal.ControlRigComponentMappedComponent

class unreal.ControlRigComponentMappedComponent(component=None, element_name='None', element_type=RigElementType.BONE, direction=ControlRigComponentMapDirection.OUTPUT)

Bases: unreal.StructBase

Control Rig Component Mapped Component

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component (SceneComponent): [Read-Write] Component

  • direction (ControlRigComponentMapDirection): [Read-Write] Direction

  • element_name (Name): [Read-Write] Element Name

  • element_type (RigElementType): [Read-Write] The type of element this is mapped to

property component

[Read-Write] Component

Type

(SceneComponent)

property direction

[Read-Write] Direction

Type

(ControlRigComponentMapDirection)

property element_name

[Read-Write] Element Name

Type

(Name)

property element_type

[Read-Write] The type of element this is mapped to

Type

(RigElementType)