unreal.ControlRigComponentMappedComponent
¶
- class unreal.ControlRigComponentMappedComponent(component=None, element_name='None', element_type=RigElementType.BONE, direction=ControlRigComponentMapDirection.OUTPUT)¶
Bases:
unreal.StructBase
Control Rig Component Mapped Component
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
component
(SceneComponent): [Read-Write] Componentdirection
(ControlRigComponentMapDirection): [Read-Write] Directionelement_name
(Name): [Read-Write] Element Nameelement_type
(RigElementType): [Read-Write] The type of element this is mapped to
- property component¶
[Read-Write] Component
- Type
- property direction¶
[Read-Write] Direction
- property element_type¶
[Read-Write] The type of element this is mapped to
- Type