unreal.ControlRigComponentSpace

class unreal.ControlRigComponentSpace

Bases: unreal.EnumBase

Enum for controlling which space a transform is applied in.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigComponent.h

ACTOR_SPACE

The space below the actor’s root transform

Type

1

COMPONENT_SPACE

The space defined by the Control Rig Component

Type

2

LOCAL_SPACE

The space defined by each element’s parent (bone, control etc)

Type

4

RIG_SPACE

The space within the rig. Currently the same as Component Space. Inside of control rig this is called ‘Global Space’.

Type

3

WORLD_SPACE

World space transform

Type

0