unreal.ControlRigEulerTransformControlProxy

class unreal.ControlRigEulerTransformControlProxy(outer=None, name='None')

Bases: unreal.ControlRigControlsProxy

Control Rig Euler Transform Control Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only] Control Name

  • transform (EulerTransform): [Read-Write] Transform

property transform

[Read-Write] Transform

Type

(EulerTransform)