unreal.CustomMeshTriangle

class unreal.CustomMeshTriangle(vertex0=[0.0, 0.0, 0.0], vertex1=[0.0, 0.0, 0.0], vertex2=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Custom Mesh Triangle

C++ Source:

  • Plugin: CustomMeshComponent

  • Module: CustomMeshComponent

  • File: CustomMeshComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • vertex0 (Vector): [Read-Write] Vertex 0

  • vertex1 (Vector): [Read-Write] Vertex 1

  • vertex2 (Vector): [Read-Write] Vertex 2

property vertex0

[Read-Write] Vertex 0

Type

(Vector)

property vertex1

[Read-Write] Vertex 1

Type

(Vector)

property vertex2

[Read-Write] Vertex 2

Type

(Vector)