unreal.DMXEntityReferenceConversions
¶
- class unreal.DMXEntityReferenceConversions(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Extend type conversions to handle Entity Reference structs
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityReference.h
- classmethod conv_controller_obj_to_ref(controller) → DMXEntityControllerRef¶
Conv Controller Obj to Ref
- Parameters
controller (DMXEntityController) –
- Returns
- Return type
- classmethod conv_controller_ref_to_obj(controller_ref) → DMXEntityController¶
Conv Controller Ref to Obj
- Parameters
controller_ref (DMXEntityControllerRef) –
- Returns
- Return type
- classmethod conv_fixture_patch_obj_to_ref(fixture_patch) → DMXEntityFixturePatchRef¶
Conv Fixture Patch Obj to Ref
- Parameters
fixture_patch (DMXEntityFixturePatch) –
- Returns
- Return type
- classmethod conv_fixture_patch_ref_to_obj(fixture_patch_ref) → DMXEntityFixturePatch¶
Conv Fixture Patch Ref to Obj
- Parameters
fixture_patch_ref (DMXEntityFixturePatchRef) –
- Returns
- Return type
- classmethod conv_fixture_type_obj_to_ref(fixture_type) → DMXEntityFixtureTypeRef¶
Conv Fixture Type Obj to Ref
- Parameters
fixture_type (DMXEntityFixtureType) –
- Returns
- Return type
- classmethod conv_fixture_type_ref_to_obj(fixture_type_ref) → DMXEntityFixtureType¶
Conv Fixture Type Ref to Obj
- Parameters
fixture_type_ref (DMXEntityFixtureTypeRef) –
- Returns
- Return type