unreal.DMXEntityReferenceConversions

class unreal.DMXEntityReferenceConversions(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Extend type conversions to handle Entity Reference structs

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityReference.h

classmethod conv_controller_obj_to_ref(controller)DMXEntityControllerRef

Conv Controller Obj to Ref

Parameters

controller (DMXEntityController) –

Returns

Return type

DMXEntityControllerRef

classmethod conv_controller_ref_to_obj(controller_ref)DMXEntityController

Conv Controller Ref to Obj

Parameters

controller_ref (DMXEntityControllerRef) –

Returns

Return type

DMXEntityController

classmethod conv_fixture_patch_obj_to_ref(fixture_patch)DMXEntityFixturePatchRef

Conv Fixture Patch Obj to Ref

Parameters

fixture_patch (DMXEntityFixturePatch) –

Returns

Return type

DMXEntityFixturePatchRef

classmethod conv_fixture_patch_ref_to_obj(fixture_patch_ref)DMXEntityFixturePatch

Conv Fixture Patch Ref to Obj

Parameters

fixture_patch_ref (DMXEntityFixturePatchRef) –

Returns

Return type

DMXEntityFixturePatch

classmethod conv_fixture_type_obj_to_ref(fixture_type)DMXEntityFixtureTypeRef

Conv Fixture Type Obj to Ref

Parameters

fixture_type (DMXEntityFixtureType) –

Returns

Return type

DMXEntityFixtureTypeRef

classmethod conv_fixture_type_ref_to_obj(fixture_type_ref)DMXEntityFixtureType

Conv Fixture Type Ref to Obj

Parameters

fixture_type_ref (DMXEntityFixtureTypeRef) –

Returns

Return type

DMXEntityFixtureType