unreal.DMXFixtureMode

class unreal.DMXFixtureMode(mode_name='', functions=[], channel_span=0)

Bases: unreal.StructBase

DMXFixture Mode

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_channel_span (bool): [Read-Write] When enabled, ChannelSpan is automatically set based on the created functions and their data types. If disabled, ChannelSpan can be manually set and functions and functions’ channels beyond the specified span will be ignored.

  • channel_span (int32): [Read-Write] Number of channels (bytes) used by this mode’s functions

  • fixture_matrix_config (DMXFixtureMatrix): [Read-Write] Fixture Matrix Config

  • functions (Array(DMXFixtureFunction)): [Read-Write] Functions

  • mode_name (str): [Read-Write] Mode Name

property channel_span

[Read-Only] Number of channels (bytes) used by this mode’s functions

Type

(int32)

property functions

[Read-Only] Functions

Type

(Array(DMXFixtureFunction))

property mode_name

[Read-Only] Mode Name

Type

(str)