unreal.DMXImportGDTFDMXChannel

class unreal.DMXImportGDTFDMXChannel(dmx_break=0, offset=[], default=[0, 1], highlight=[0, 1], geometry='None', logical_channel=[['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], DMXImportGDTFSnap.NO, DMXImportGDTFMaster.NONE, 0.0, 0.0, ['None', ['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], '', [0, 1], [0, 1], 0.0, 0.0, 0.0, ['None', []], ['None', [], 0.0, '', [0.0, 0.0, 0.0, DMXImportGDTFInterpolationTo.LINEAR, []]], ['None', []], DMXImportGDTFDMXInvert.NO, '', [0, 1], [0, 1], []]])

Bases: unreal.StructBase

DMXImport GDTFDMXChannel

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (DMXImportGDTFDMXValue): [Read-Write] Default

  • dmx_break (int32): [Read-Write] DMXBreak

  • geometry (Name): [Read-Write] Geometry

  • highlight (DMXImportGDTFDMXValue): [Read-Write] Highlight

  • logical_channel (DMXImportGDTFLogicalChannel): [Read-Write] Logical Channel

  • offset (Array(int32)): [Read-Write] Offset

property default

[Read-Only] Default

Type

(DMXImportGDTFDMXValue)

property dmx_break

[Read-Only] DMXBreak

Type

(int32)

property geometry

[Read-Only] Geometry

Type

(Name)

property highlight

[Read-Only] Highlight

Type

(DMXImportGDTFDMXValue)

property logical_channel

[Read-Only] Logical Channel

Type

(DMXImportGDTFLogicalChannel)

property offset

[Read-Only] Offset

Type

(Array(int32))