unreal.DMXImportGDTFDMXChannel
¶
- class unreal.DMXImportGDTFDMXChannel(dmx_break=0, offset=[], default=[0, 1], highlight=[0, 1], geometry='None', logical_channel=[['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], DMXImportGDTFSnap.NO, DMXImportGDTFMaster.NONE, 0.0, 0.0, ['None', ['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], '', [0, 1], [0, 1], 0.0, 0.0, 0.0, ['None', []], ['None', [], 0.0, '', [0.0, 0.0, 0.0, DMXImportGDTFInterpolationTo.LINEAR, []]], ['None', []], DMXImportGDTFDMXInvert.NO, '', [0, 1], [0, 1], []]])¶
Bases:
unreal.StructBase
DMXImport GDTFDMXChannel
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
default
(DMXImportGDTFDMXValue): [Read-Write] Defaultdmx_break
(int32): [Read-Write] DMXBreakgeometry
(Name): [Read-Write] Geometryhighlight
(DMXImportGDTFDMXValue): [Read-Write] Highlightlogical_channel
(DMXImportGDTFLogicalChannel): [Read-Write] Logical Channeloffset
(Array(int32)): [Read-Write] Offset
- property default¶
[Read-Only] Default
- Type
- property dmx_break¶
[Read-Only] DMXBreak
- Type
(int32)
- property highlight¶
[Read-Only] Highlight
- Type
- property logical_channel¶
[Read-Only] Logical Channel
- Type