unreal.DMXNormalizedAttributeValueMap
¶
- class unreal.DMXNormalizedAttributeValueMap(map={})¶
Bases:
unreal.StructBase
FDMXAttributeValueMap is required to pass the map by ref in delegates
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
map
(Map(DMXAttributeName, float)): [Read-Write] Map
- property map¶
[Read-Write] Map
- Type
(Map(DMXAttributeName, float))