unreal.DMXNormalizedAttributeValueMap

class unreal.DMXNormalizedAttributeValueMap(map={})

Bases: unreal.StructBase

FDMXAttributeValueMap is required to pass the map by ref in delegates

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • map (Map(DMXAttributeName, float)): [Read-Write] Map

property map

[Read-Write] Map

Type

(Map(DMXAttributeName, float))