class unreal.DMXPixelMappingFixtureGroupComponent(outer=None, name='None')

Bases: unreal.DMXPixelMappingOutputComponent

Container component for Fixture Items

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingFixtureGroupComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_blending_quality (DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.

  • dmx_library (DMXLibrary): [Read-Write] DMXLibrary

  • editor_color (LinearColor): [Read-Write] The color displayed in editor

  • lock_in_designer (bool): [Read-Write] Lock in Designer

  • position_x (float): [Read-Write] Position X

  • position_y (float): [Read-Write] Position Y

  • size_x (float): [Read-Write] Size X

  • size_y (float): [Read-Write] Size Y

  • visible_in_designer (bool): [Read-Write] Visible in Designer

property dmx_library

[Read-Only] DMXLibrary