unreal.DMXPixelMappingFixtureGroupItemComponent

class unreal.DMXPixelMappingFixtureGroupItemComponent(outer=None, name='None')

Bases: unreal.DMXPixelMappingOutputDMXComponent

Fixture Item pixel component

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingFixtureGroupItemComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_b (DMXAttributeName): [Read-Write] Attribute B

  • attribute_b_expose (bool): [Read-Write] Attribute BExpose

  • attribute_b_invert (bool): [Read-Write] Attribute BInvert

  • attribute_g (DMXAttributeName): [Read-Write] Attribute G

  • attribute_g_expose (bool): [Read-Write] Attribute GExpose

  • attribute_g_invert (bool): [Read-Write] Attribute GInvert

  • attribute_r (DMXAttributeName): [Read-Write] Attribute R

  • attribute_r_expose (bool): [Read-Write] Attribute RExpose

  • attribute_r_invert (bool): [Read-Write] Attribute RInvert

  • cell_blending_quality (DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.

  • color_mode (DMXColorMode): [Read-Write] Color Mode

  • editor_color (LinearColor): [Read-Write] The color displayed in editor

  • extra_attributes (Array(DMXPixelMappingExtraAttribute)): [Read-Write] Extra Attributes

  • fixture_patch_ref (DMXEntityFixturePatchRef): [Read-Write] Fixture Patch Ref

  • lock_in_designer (bool): [Read-Write] Lock in Designer

  • monochrome_expose (bool): [Read-Write] Monochrome Expose

  • monochrome_intensity (DMXAttributeName): [Read-Write] Monochrome Intensity

  • monochrome_invert (bool): [Read-Write] Monochrome Invert

  • position_x (float): [Read-Write] Position X

  • position_y (float): [Read-Write] Position Y

  • relative_position_x (float): [Read-Write] The X position relative to the parent group

  • relative_position_y (float): [Read-Write] The Y position relative to the parent group

  • size_x (float): [Read-Write] Size X

  • size_y (float): [Read-Write] Size Y

  • visible_in_designer (bool): [Read-Write] Visible in Designer

property attribute_b

[Read-Only] Attribute B

Type

(DMXAttributeName)

property attribute_b_expose

[Read-Only] Attribute BExpose

Type

(bool)

property attribute_b_invert

[Read-Only] Attribute BInvert

Type

(bool)

property attribute_g

[Read-Only] Attribute G

Type

(DMXAttributeName)

property attribute_g_expose

[Read-Only] Attribute GExpose

Type

(bool)

property attribute_g_invert

[Read-Only] Attribute GInvert

Type

(bool)

property attribute_r

[Read-Only] Attribute R

Type

(DMXAttributeName)

property attribute_r_expose

[Read-Only] Attribute RExpose

Type

(bool)

property attribute_r_invert

[Read-Only] Attribute RInvert

Type

(bool)

property color_mode

[Read-Only] Color Mode

Type

(DMXColorMode)

property extra_attributes

[Read-Only] Extra Attributes

Type

(Array(DMXPixelMappingExtraAttribute))

property fixture_patch_ref

[Read-Only] Fixture Patch Ref

Type

(DMXEntityFixturePatchRef)

property monochrome_expose

[Read-Only] Monochrome Expose

Type

(bool)

property monochrome_intensity

[Read-Only] Monochrome Intensity

Type

(DMXAttributeName)

property monochrome_invert

[Read-Only] Monochrome Invert

Type

(bool)

property relative_position_x

[Read-Only] The X position relative to the parent group

Type

(float)

property relative_position_y

[Read-Only] The Y position relative to the parent group

Type

(float)