unreal.DMXRuntimeLibrary

class unreal.DMXRuntimeLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

DMXProtocol Blueprint Library

C++ Source:

  • Plugin: DMXProtocol

  • Module: DMXProtocol

  • File: DMXProtocolBlueprintLibrary.h

classmethod is_receive_dmx_enabled()bool

Returns whether Receive DMX from the network is enabled globally.

Returns

If true, DMX is received from the Network

Return type

bool

classmethod is_send_dmx_enabled()bool

Returns whether send DMX to the network is enabled globally.

Returns

If true, DMX is sent to the Network

Return type

bool

classmethod set_receive_dmx_enabled(receive_dmx_enabled=True, affect_editor=False)None

Sets if DMX is received from the network

Parameters
  • receive_dmx_enabled (bool) – If true, receives inbound DMX packets on the input ports, else ignores them, globally.

  • affect_editor (bool) – If true, affects the editor.

classmethod set_send_dmx_enabled(send_dmx_enabled=True, affect_editor=False)None

Sets if DMX is sent to the network

Parameters
  • send_dmx_enabled (bool) – If true, sends DMX packets to the output ports, else ignores all send calls globally.

  • affect_editor (bool) – If true, affects the editor.