unreal.DataRegistryAcquireStatus

class unreal.DataRegistryAcquireStatus

Bases: unreal.EnumBase

State of a registry async request

C++ Source:

  • Plugin: DataRegistry

  • Module: DataRegistry

  • File: DataRegistryTypes.h

ACQUIRE_ERROR

Failed to acquire, may have timed out or had network issues, can be retried later

Type

5

ACQUIRE_FINISHED

Fully loaded

Type

4

DOES_NOT_EXIST

Known to not exist, cannot be retried

Type

6

INITIAL_ACQUIRE_FINISHED

Temporary state, finished acquiring data but need to check resources

Type

2

NOT_STARTED

Not started yet

Type

0

WAITING_FOR_INITIAL_ACQUIRE

Initial acquire still in progress

Type

1

WAITING_FOR_RESOURCES

Data requested and returned, still loading dependent resources

Type

3