unreal.DataRegistryAcquireStatus
¶
- class unreal.DataRegistryAcquireStatus¶
Bases:
unreal.EnumBase
State of a registry async request
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryTypes.h
- ACQUIRE_ERROR¶
Failed to acquire, may have timed out or had network issues, can be retried later
- Type
5
- ACQUIRE_FINISHED¶
Fully loaded
- Type
4
- DOES_NOT_EXIST¶
Known to not exist, cannot be retried
- Type
6
- INITIAL_ACQUIRE_FINISHED¶
Temporary state, finished acquiring data but need to check resources
- Type
2
- NOT_STARTED¶
Not started yet
- Type
0
- WAITING_FOR_INITIAL_ACQUIRE¶
Initial acquire still in progress
- Type
1
- WAITING_FOR_RESOURCES¶
Data requested and returned, still loading dependent resources
- Type
3