unreal.DataRegistryId
¶
- class unreal.DataRegistryId(registry_type=['None'], item_name='None')¶
Bases:
unreal.StructBase
Identifier for a specific DataRegistryItem, provides the user with a Tag or dropdown-based UI for selecting based on the available index info
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryId.h
Editor Properties: (see get_editor_property/set_editor_property)
item_name
(Name): [Read-Write] The name of this object, may be a leaf gameplay tag or a raw name depending on the typeregistry_type
(DataRegistryType): [Read-Write] The type of this item, used to look up the correct registry
- __bool__()¶
Returns true if this is a non-empty item identifier, does not check if it is currently registered
- __eq__(other)¶
Overloads:
DataRegistryId
Returns true if the values are equal (A == B)
- __ne__(other)¶
Overloads:
DataRegistryId
Returns true if the values are not equal (A != B)
- is_valid() → bool¶
Returns true if this is a non-empty item identifier, does not check if it is currently registered
- Returns
- Return type
- property item_name¶
[Read-Write] The name of this object, may be a leaf gameplay tag or a raw name depending on the type
- Type
(Name)
- property registry_type¶
[Read-Write] The type of this item, used to look up the correct registry
- Type