unreal.DataSourceFilter

class unreal.DataSourceFilter(outer=None, name='None')

Bases: unreal.Object

Data Source Filter

C++ Source:

  • Plugin: TraceSourceFilters

  • Module: SourceFilteringTrace

  • File: DataSourceFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • configuration (DataSourceFilterConfiguration): [Read-Write] Filter specific settings

property configuration

[Read-Only] Filter specific settings

Type

(DataSourceFilterConfiguration)

does_actor_pass_filter(actor)bool

Does Actor Pass Filter

Parameters

actor (Actor) –

Returns

Return type

bool