unreal.DataprepConsumerUserData

class unreal.DataprepConsumerUserData(outer=None, name='None')

Bases: unreal.AssetUserData

A UDataprepConsumerUserData is used to mark an asset or an actor to be respectively moved to a sub-folder or sub-level A DataprepContentConsumer is not obligated to honor this marker

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepContentConsumer.h