class unreal.DataprepJacketingFilter(outer=None, name='None')

Bases: unreal.DataprepFilterNoFetcher

Apply mesh jacketing to selected objects

C++ Source:

  • Plugin: DataprepGeometryOperations

  • Module: DataprepGeometryOperations

  • File: DataprepGeometryFilters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accuracy (float): [Read-Write] Accuracy of the distance field approximation, in cm.

  • is_excluding_result (bool): [Read-Write] Is this filter a excluding filter (a filter that is inverse his normal output)

  • merge_distance (float): [Read-Write] Merge distance used to fill gap, in cm.