unreal.DataprepOwningActorSelectionTransform

class unreal.DataprepOwningActorSelectionTransform(outer=None, name='None')

Bases: unreal.DataprepSelectionTransform

Return the owning actors of selected components

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepSelectionTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_can_include_input (bool): [Read-Write] Specifies if input objects that have matching type can be added to the result