- class unreal.DataprepPlaneCutOperation(outer=None, name='None')¶
Experimental - Plane cut input meshes
Editor Properties: (see get_editor_property/set_editor_property)
cut_plane_keep_side(PlaneCutKeepSide): [Read-Write] Specify which section(s) of the cut to keep. If ‘Keep Both’ is selected, both sides of the
cut are computed and a new actor added with the negative side.
cut_plane_normal_angles(Vector): [Read-Write] Euler angles of the normal to the cutting plane (default plane is XY plane)
cut_plane_origin(Vector): [Read-Write] Origin of the cutting plane
export_separate_pieces(bool): [Read-Write] If true, meshes cut into multiple pieces will be saved as separate assets.
fill_cut_hole(bool): [Read-Write] If true, the cut surface is filled with simple planar hole fill surface(s)
spacing_between_halves(float): [Read-Write] If keeping both halves, separate the two pieces by this amount