class unreal.DataprepRecipeInterface(outer=None, name='None')

Bases: unreal.Object

A DataprepAssetInterface is composed of a set of producers, inputs, a consumer, output, and a recipe, set of actions. The producers generate assets and populate a given world. The pipeline modifies the assets and the actors of the given world. Finally, the consumer converts the assets and the given world. An FBX exporter is a possible consumer. This class is an abstract modeling the data preparation pipeline.

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepAssetInterface.h