unreal.DatasmithImportFactoryCreateFileResult
¶
- class unreal.DatasmithImportFactoryCreateFileResult(imported_actors=[], imported_meshes=[], import_succeed=False, scene=None)¶
Bases:
unreal.StructBase
Datasmith Import Factory Create File Result
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
import_succeed
(bool): [Read-Write] Import Succeedimported_actors
(Array(Actor)): [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.imported_meshes
(Array(Object)): [Read-Write] Meshes created during the import processscene
(DatasmithScene): [Read-Write] Scene
- property imported_actors¶
[Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.
- property imported_meshes¶
[Read-Write] Meshes created during the import process
- property scene¶
[Read-Write] Scene
- Type