unreal.DatasmithImportFactoryCreateFileResult

class unreal.DatasmithImportFactoryCreateFileResult(imported_actors=[], imported_meshes=[], import_succeed=False, scene=None)

Bases: unreal.StructBase

Datasmith Import Factory Create File Result

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_succeed (bool): [Read-Write] Import Succeed

  • imported_actors (Array(Actor)): [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.

  • imported_meshes (Array(Object)): [Read-Write] Meshes created during the import process

  • scene (DatasmithScene): [Read-Write] Scene

property import_succeed

[Read-Write] Import Succeed

Type

(bool)

property imported_actors

[Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.

Type

(Array(Actor))

property imported_meshes

[Read-Write] Meshes created during the import process

Type

(Array(Object))

property scene

[Read-Write] Scene

Type

(DatasmithScene)