unreal.DatasmithImportScene

class unreal.DatasmithImportScene

Bases: unreal.EnumBase

EDatasmith Import Scene

C++ Source:

  • Plugin: DatasmithContent

  • Module: DatasmithContent

  • File: DatasmithImportOptions.h

ASSETS_ONLY

Do not modify the Level after import. No actor will be created (including the Blueprint if requested by the ImportHierarchy

Type

2

CURRENT_LEVEL

Use the current Level to spawn the actors after the import.

Type

1

NEW_LEVEL

Create a new Level and spawn the actors after the import.

Type

0