unreal.DelegateBase
¶
- class unreal.DelegateBase(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all UE4 exposed delegate instances
- __copy__() → delegate – copy this Unreal delegate¶
- bind_callable(callable) → None – bind this Unreal delegate to a Python callable¶
- bind_delegate(delegate) → None – bind this Unreal delegate to the same object and function as another delegate¶
- bind_function(obj, name) → None – bind this Unreal delegate to a named Unreal function on the given object instance¶
- classmethod cast(object) → struct – cast the given object to this Unreal delegate type¶
- copy() → struct – copy this Unreal delegate¶
- execute(...) → value – call this Unreal delegate, but error if it’s unbound¶
- execute_if_bound(...) → value – call this Unreal delegate, but only if it’s bound to something¶
- is_bound() → bool – is this Unreal delegate bound to something?¶
- unbind() → None – unbind this Unreal delegate¶