unreal.DetachmentRule
¶
- class unreal.DetachmentRule¶
Bases:
unreal.EnumBase
Rules for detaching components - needs to be kept synced to EAttachmentRule
C++ Source:
Module: Engine
File: EngineTypes.h
- KEEP_RELATIVE¶
Keeps current relative transform.
- Type
0
- KEEP_WORLD¶
Automatically calculates the relative transform such that the detached component maintains the same world transform.
- Type
1