unreal.DialogueContext

class unreal.DialogueContext(speaker=None, targets=[None])

Bases: unreal.StructBase

Dialogue Context

C++ Source:

  • Module: Engine

  • File: DialogueTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • speaker (DialogueVoice): [Read-Write] The person speaking the dialogue.

  • targets (Array(DialogueVoice)): [Read-Write] The people being spoken to.

property speaker

[Read-Write] The person speaking the dialogue.

Type

(DialogueVoice)

property targets

[Read-Write] The people being spoken to.

Type

(Array(DialogueVoice))