Bases: unreal.BlueprintFunctionLibrary
Direct Link Test Library
C++ Source:
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classmethod add_public_destination(endpoint_id, dest_name) → bool
Add Public Destination
- Parameters
endpoint_id (int32) –
dest_name (str) –
- Returns
-
- Return type
bool
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classmethod add_public_source(endpoint_id, source_name) → bool
Add Public Source
- Parameters
endpoint_id (int32) –
source_name (str) –
- Returns
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- Return type
bool
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classmethod delete_all_endpoint() → bool
Delete All Endpoint
- Returns
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- Return type
bool
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classmethod delete_endpoint(endpoint_id) → bool
Delete Endpoint
- Parameters
endpoint_id (int32) –
- Returns
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- Return type
bool
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classmethod dump_received_scene() → bool
Dump Received Scene
- Returns
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- Return type
bool
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classmethod make_endpoint(nice_name, verbose=True) → int32
Make Endpoint
- Parameters
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- Returns
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- Return type
int32
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classmethod send_scene(file_path) → bool
Send Scene
- Parameters
file_path (str) –
- Returns
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- Return type
bool
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classmethod setup_receiver() → bool
Setup Receiver
- Returns
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- Return type
bool
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classmethod setup_sender() → bool
Setup Sender
- Returns
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- Return type
bool
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classmethod start_receiver() → bool
Start Receiver
- Returns
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- Return type
bool
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classmethod start_sender() → bool
Start Sender
- Returns
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- Return type
bool
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classmethod stop_receiver() → bool
Stop Receiver
- Returns
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- Return type
bool
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classmethod stop_sender() → bool
Stop Sender
- Returns
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- Return type
bool
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classmethod test_parameters() → bool
Test Parameters
- Returns
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- Return type
bool