class unreal.DisplayClusterClusterEventBinary(is_system_event=False, should_discard_on_repeat=True, event_id=0, event_data=[])

Bases: unreal.DisplayClusterClusterEventBase


Cluster event BINARY

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterClusterEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_data (Array(uint8)): [Read-Write] Binary event data

  • event_id (int32): [Read-Write] Event ID (used for discarding outdated events)

  • is_system_event (bool): [Read-Write] Is nDisplay internal event (should never be true for end users)

  • should_discard_on_repeat (bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received

property event_data

[Read-Write] Binary event data



property event_id

[Read-Write] Event ID (used for discarding outdated events)