unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Advanced Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
gpu_index
(int32): [Read-Write] Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)render_target_ratio
(float): [Read-Write] Performance: Render to scale RTT, resolved with shader to viewport (Custom value)stereo_gpu_index
(int32): [Read-Write] Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)stereo_mode
(DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Performance: force monoscopic render, resolved to stereo viewport