unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS

class unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS(override_enable=False, motion_blur_amount=1.0, motion_blur_max=50.0, motion_blur_per_object_size=4.0)

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Camera Motion Blur Override PPS

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • motion_blur_amount (float): [Read-Write] Strength of motion blur, 0:off, should be renamed to intensity

  • motion_blur_max (float): [Read-Write] max distortion caused by motion blur, in percent of the screen width, 0:off

  • motion_blur_per_object_size (float): [Read-Write] The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%

  • override_enable (bool): [Read-Write] Override Enable

property motion_blur_amount

off, should be renamed to intensity

Type

(float)

Type

[Read-Write] Strength of motion blur, 0

property motion_blur_max

off

Type

(float)

Type

[Read-Write] max distortion caused by motion blur, in percent of the screen width, 0

property motion_blur_per_object_size

4%

Type

(float)

Type

[Read-Write] The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default

property override_enable

[Read-Write] Override Enable

Type

(bool)