unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS(override_enable=False, motion_blur_amount=1.0, motion_blur_max=50.0, motion_blur_per_object_size=4.0)¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Motion Blur Override PPS
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
motion_blur_amount
(float): [Read-Write] Strength of motion blur, 0:off, should be renamed to intensitymotion_blur_max
(float): [Read-Write] max distortion caused by motion blur, in percent of the screen width, 0:offmotion_blur_per_object_size
(float): [Read-Write] The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%override_enable
(bool): [Read-Write] Override Enable
- property motion_blur_amount¶
off, should be renamed to intensity
- Type
(float)
- Type
[Read-Write] Strength of motion blur, 0
- property motion_blur_max¶
off
- Type
(float)
- Type
[Read-Write] max distortion caused by motion blur, in percent of the screen width, 0