unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings

class unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Camera Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings): [Read-Write] Advanced render settings

  • custom_frame_size (DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Define custom inner camera viewport size

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips

  • override (DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source texture

  • postprocess_blur (DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blur

  • render_order (int32): [Read-Write] Camera render order, bigger value is over

  • use_camera_component_postprocess (bool): [Read-Write] Use postprocess settings from camera component