class unreal.DisplayClusterConfigurationICVFX_ChromakeyMarkers

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Chromakey Markers

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable (bool): [Read-Write] Allow shromakey markers rendering (Also require not empty MarkerTileRGBA)

  • marker_color (LinearColor): [Read-Write] Color of chromakey marker

  • marker_tile_distance (float): [Read-Write] Marker Tile Distance

  • marker_tile_rgba (Texture2D): [Read-Write] (*required) This texture must by tiled in both directions. Alpha channel used to composing

  • marker_tile_scale (float): [Read-Write] Scale markers UV source