unreal.DisplayClusterConfigurationICVFX_StageSettings

class unreal.DisplayClusterConfigurationICVFX_StageSettings

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Stage Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_frame_size (DisplayClusterConfigurationICVFX_Size): [Read-Write] Default incameras RTT texture size.

  • enable (bool): [Read-Write] Allow ICVFX features

  • hide_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Hide list for all icvfx viewports (outer, inner, cameras, etc) (This allow to hide all actors from layers for icvfx render logic)

  • lightcard (DisplayClusterConfigurationICVFX_LightcardSettings): [Read-Write] Lightcard

  • outer_viewport_hide_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Special hide list for Outer viewports