unreal.DisplayClusterConfigurationICVFX_StageSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_StageSettings¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Stage Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
default_frame_size
(DisplayClusterConfigurationICVFX_Size): [Read-Write] Default incameras RTT texture size.enable
(bool): [Read-Write] Allow ICVFX featureshide_list
(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Hide list for all icvfx viewports (outer, inner, cameras, etc) (This allow to hide all actors from layers for icvfx render logic)lightcard
(DisplayClusterConfigurationICVFX_LightcardSettings): [Read-Write] Lightcardouter_viewport_hide_list
(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Special hide list for Outer viewports