class unreal.DisplayClusterConfigurationPostRender_GenerateMips

Bases: unreal.StructBase

Display Cluster Configuration Post Render Generate Mips

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_PostRender.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_generate_mips (bool): [Read-Write] Allow autogenerate num mips for this target

  • max_num_mips (int32): [Read-Write] Max Num Mips

  • mips_address_u (TextureAddress): [Read-Write] AutoGenerateMips sampler address mode for U channel. Defaults to clamp.

  • mips_address_v (TextureAddress): [Read-Write] AutoGenerateMips sampler address mode for V channel. Defaults to clamp.

  • mips_sampler_filter (TextureFilter): [Read-Write] Control mips generator settings

  • should_use_max_num_mips (bool): [Read-Write] Should Use Max Num Mips